Wednesday 23 November 2011

Preparing for the Presentation

I decided to make my presentation about "willing suspension of disbelief". This is because many elements we have covered in contextual studies so far contribute to whether or not a game, or any other form of entertainment, can keep its audiences faith. After all, an audience cannot maintain faith if a fictional world is not coherent.

Drama: "that willing suspension of disbelief for the moment, which constitutes poetic faith": Samuel Taylor Coleridge.

I would make the presentation consist of 2 slides, the first being on the general subject, in other words how character, genre and story worlds and settings affect the audience, and the second being suspension of disbelief in games, and what problems occur only in games as opposed to other entertainment medium.

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